- 21 Mar 2021
- 1,314
- 371
- Çevrimiçi zamanı
- 7d 9h 0m
- 153
- Best answers
- 0
- Oyuncu
- Metin2

input_login.cpp bul;
üstüne ekle;
input.cpp bul;
üstüne ekle;
Kod:
default:
sys_err("login phase does not handle this packet! header %d", bHeader);
//d->SetPhase(PHASE_CLOSE);
return (0);
üstüne ekle;
Kod:
case HEADER_CG_CHAT:
{
const TPacketCGChat* pinfo = reinterpret_cast<const TPacketCGChat*>(c_pData);
const int iExtraLen = pinfo->size - sizeof(TPacketCGChat);
char buf[CHAT_MAX_LEN - (CHARACTER_NAME_MAX_LEN + 3) + 1];
strlcpy(buf, c_pData + sizeof(TPacketCGChat), MIN(iExtraLen + 1, sizeof(buf)));
sys_err("ChatGeldi: %s", buf);
}
break;
input.cpp bul;
Kod:
else
sys_err("Handshake phase does not handle packet %d (fd %d)", bHeader, d->GetSocket());
return 0;
üstüne ekle;
Kod:
else if (bHeader == HEADER_CG_CHAT)
{
const TPacketCGChat* pinfo = reinterpret_cast<const TPacketCGChat*>(c_pData);
const int iExtraLen = pinfo->size - sizeof(TPacketCGChat);
char buf[CHAT_MAX_LEN - (CHARACTER_NAME_MAX_LEN + 3) + 1];
strlcpy(buf, c_pData + sizeof(TPacketCGChat), MIN(iExtraLen + 1, sizeof(buf)));
sys_err("ChatGeldi: %s", buf);
}