Fendrix

𝓣𝓱𝓮 𝓑𝓮𝓼𝓽 𝓞𝓷𝓮
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21 Mar 2021
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Metin2
Resim için tıklayınız.

Kod:
C++:
ActorInstance.h arat :

        void __SetFallingDirection(float fx, float fy);

altına ekle :

        float CalculateInvisibleTime(const UINT uiSkill, const NRaceData::TAttackData& c_rAttackData);


ActorInstanceBattle arat :

    if (IS_PARTY_HUNTING_RACE(rVictim.GetRace()))
    {
        if (uiSkill)
            rVictim.m_fInvisibleTime = CTimer::Instance().GetCurrentSecond() + c_rAttackData.fInvisibleTime;

        if (m_isMain) ¡ ÀÇÇѰ͸¸ üũÇÑ´Ù
            rVictim.m_fInvisibleTime = CTimer::Instance().GetCurrentSecond() + c_rAttackData.fInvisibleTime;
    }
    else
    {
        rVictim.m_fInvisibleTime = CTimer::Instance().GetCurrentSecond() + c_rAttackData.fInvisibleTime;
    }

değiştir :


    if (IS_PARTY_HUNTING_RACE(rVictim.GetRace())){
        if (uiSkill){ rVictim.m_fInvisibleTime = CTimer::Instance().GetCurrentSecond() + (c_rAttackData.fInvisibleTime - CalculateInvisibleTime(uiSkill, c_rAttackData)); }
        if (m_isMain){ rVictim.m_fInvisibleTime = CTimer::Instance().GetCurrentSecond() + (c_rAttackData.fInvisibleTime - CalculateInvisibleTime(uiSkill, c_rAttackData)); }
    }
    else {
        rVictim.m_fInvisibleTime = CTimer::Instance().GetCurrentSecond() + (c_rAttackData.fInvisibleTime - CalculateInvisibleTime(uiSkill, c_rAttackData));
    }


void CActorInstance::__SetFallingDirection arat ve kod bloğunun altına ekle :


enum{
    RACE_WARRIOR_M,
    RACE_ASSASSIN_W,
    RACE_SURA_M,
    RACE_SHAMAN_W,
    RACE_WARRIOR_W,
    RACE_ASSASSIN_M,
    RACE_SURA_W,
    RACE_SHAMAN_M,
    RACE_WOLFMAN_M,
    RACE_MAX_NUM,
};
float CActorInstance::CalculateInvisibleTime(const UINT uiSkill, const NRaceData::TAttackData& c_rAttackData) {

    const float currentTime = CTimer::Instance().GetCurrentSecond();
    const float invisibleTime = c_rAttackData.fInvisibleTime;
    if ((GetRace() != RACE_WOLFMAN_M  && GetRace() != RACE_SHAMAN_M && GetRace() != RACE_SHAMAN_W) || m_fAtkSpd < 1.3 || uiSkill != 0) { return 0.0f; }

    const double timeScale = (m_fAtkSpd - 1.3) / 1.3;
    const auto invTime = c_rAttackData.fInvisibleTime * 0.5;
    return invTime * timeScale;
}
 
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